The Object Setpoints are Analog Value Setpoint, Binary Value Setpoint and Multi-State Value Setpoint.
You can add an NCI from:
To add a new Object Setpoint:
Note: If adding an Object Setpoint to an Application, browse through to the appropriate Application on the Nav palette.
Note: You cannot add an Object Setpoint to a macro. You can only add a Object Input with Point Type as Constant to a macro.
To expose the Object Setpoints you have added:
| Name | Definition |
| Object Name | The name of the Object Setpoint. This field is editable. |
| Object Type | Indicates if the object input is of type AV, BV or MSV. This field is non-editable. |
| Object Instance | A unique number that is automatically assigned to the object. This field is editable. If you try replacing the instance value with a value of your choice, the replacement is successful only if the value of your choice is not in use by any other object. |
| Update Interval | The rate at which the controller compares the last value propagated to the network against the current value to determine whether significant change has occurred that warrants the new value to be propagated. If the NetworkSetpoint object is accessible for editing via the SBus wallmodule, then it is recommended that update interval be configured as 0 second (which is the default value), else it is recommended to be configured as 15 seconds. |
| Object Category | Displays the unit of measurement for the object setpoint. |
| Unit | Displays the engineering unit based on the object category. |
| Sub-Category | Displays the enumeration type for the object inputs. The field Unit is renamed as Sub-Category if the object category selection is unitless. |
While in the midst of creating an ControlProgram/Application, if you need to quickly add an Object Setpoint, use the Network Setpoint item on the Spyder Palette.
Note: You cannot add an Object Setpoint to a macro. You can only add a Software point with Point Type as Constant to a macro.
You cannot add a Object Output to a macro.
To add an Object Input to an ControlProgram/Application:
Note: If the Spyder Palette is not visible on the left side of your screen, on the Menu bar, click Windows > Sidebars > Palette to display the Spyder Palette.
Once you have created an Object Setpoint, you can connect a point of an Object Setpoint to an Object Output/Function Block or Physical point by left-clicking on the output of an Object Setpoint and dragging your mouse to the input of an Object Output/Function Block or Physical point.